My job is to create and design earth-shattering sounds for trailers, movies and games such as Spiderman, Justice League and Fallout 4.
Let me teach you how you can do it yourself.
In this course, Trailer Sound Design: From Source To Cinema, you'll join me on a journey to find the strongest Pokémo... Uh, source sounds, learn how to process and manipulate them to create hair-raising and impressive sounds, implement them in your music, industry licensing, and much more.
So grab your Pokédex... Ehm, your audio recorder and -
LET'S GET STARTED!
Here are just some of the things you'll learn:
An Overview Of
Trailer Sound Design: From Source To Cinema
Basic Processing Techniques
Jumping straight into getting you up-to-speed on the basics of audio processing, such as EQ, Reverb, Delay and Compression, all highly important for processing sound design elements.
I will also, throughout the course, give you my own personal recommendations of the very best plug-ins and techniques for processors that I use on a daily basis.
Advanced Processing Techniques
Processing is one of the most important aspect in the creation of sound design elements, so I will teach you more advanced processing techniques and workflows for sound design that build on the previous section to really let you twist and manipulate the sound your way - on a professional level.
Recording: Capturing Organic Sounds
One of the things I highly advocate is recording your own samples. I will teach you which type of sound sources work for what, how to approach recording them, what to think about, and more. And if you don't have a Zoom-recorder, you can use your iPhone! We're capturing rare Pokémo... eh Organic Sounds here, folks!
You will also receive all the samples I recorded for this course and see how I recorded them, such as my grandma's crystal glass and juicy door slams to make huge Impacts, atmospheric Drones, and so on.
Developing Your Sounds
You will learn how I take the recorded sounds from the previous chapter, and start processing and twisting them to something completely different and Hollywood-worthy. We will create Impacts, Drones, Whooshes, Alarms, and more.
This is where the magic happens.
Synthesizing: Creating Digital Sounds
Another big way to achieve thrilling and huge sounds is by synthesizing them.
You will learn the different types of synthesis, how to use synthesizers such as Serum to synthesize your own sounds and create Trailer Percussion, Whooshes, Downers, Kicks and Snares, and so on. Unlock the awesome power of digital sound creation.
Trailer SFX Breakdown
In this chapter I will be showing you how I planned, created and designed the sounds for my successful and highly sought-after trailer SFX library AVA: INSTINCT that can be heard across the industry right now.
You'll get a first-hand, in-depth walkthrough of how I created sounds like Braams, Whoosh-hits, Risers, and more.
Licensing: Getting Your Sounds Out There
After you know how to plan, record, process and manipulate your own amazing sound effects, it's only proper for you to know how to actually getting them out there in the world, based on my own experience and success.
Whether it's through licensing them to trailer houses, or if it's creating your own library to sell to other composers and sound designers - I will show you how.
Trailer Cue Breakdown
For the final part of the course, we will look at how to create a sound design trailer cue with our self-created Trailer FX - something that could be heard in the big cinemas.
Bonus Chapter! I have included a bonus chapter where you will know my favorite resources, such as articles, links to free plug-ins and sample packs, inspiring videos on famous sound designers, and more.
Course Material & Bonus Content
Note: I think it's much more fun and unique if you record your own samples!
"I feel my sound design has improved several levels since Karél showed me the possibilities. Apart from the actual techniques he's taught me, I've started viewing everything as a possible sound source for some epic cinematic effect to use in my music, like the kitchen sink or even my dog!"
- Walid Feghali, Composer and Music Producer, Co-Founder of Evenant
Karél is a Sound Designer, Producer and Mixer. His sounds were used in theatrical trailers like Justice League, Spider-Man Homecoming, Fanstastic Beasts and more. He also produced the AVA – INSTINCT Trailer Sound Effects Library.
Karel moved from France to LA to study orchestral score mixing under Brad Haehnel. They worked on Life of Pie and The LEGO Movie together. After that, Karel founded his own publishing company Dissona Musika and went freelance into the world of trailers.
On the side, Karel loves to help out other composers by providing cool sounds. He designed synths for Inon Zur on Fallout 4, and most recently worked with Thomas Roussel on “Prequell”.
Impacts, Whooshes, Drones, Braams, Risers, Sub-Drops
- If you can imagine it, you can create it.
30 Day Money Back Guarantee!
If you're not satisfied with the course, get in touch within 30 days and we'll give you a full refund - no questions asked.