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Trailer Sound Design: From Source To Cinema

The Art Of Recording, Manipulating And Licensing Your Own Cinematic Sound Effects

My job is to create and design earth-shattering sounds for trailers, movies and games such as Spiderman, Justice League and Fallout 4.


Let me teach you how you can do it yourself.


In this course, Trailer Sound Design: From Source To Cinema, you'll join me on a journey to find the strongest Pokémo... Uh, source sounds, learn how to process and manipulate them to create hair-raising and impressive sounds, implement them in your music, industry licensing, and much more.


So grab your Pokédex... Ehm, your audio recorder and -

LET'S GET STARTED!


 

Here are just some of the things you'll learn:


  • How To Find & Record Your Own Organic Source Sounds

  • My Very Best Plug-In Recommendations And Workflows

  • How To Manipulate, Process And Twist Your Sounds To Oblivion

  • How I Created The AVA: Instinct Sound Design Library With Video Walkthroughs

  • Synthesizing Your Own Trailer SFX With Serum

  • In-Depth Guide To Mixing And Mastering Sound Design

  • Licensing Your Sounds To Trailer Houses, And Selling Your Own Commercial Sound Design Libraries

An Overview Of

Trailer Sound Design: From Source To Cinema

Basic Processing Techniques

Jumping straight into getting you up-to-speed on the basics of audio processing, such as EQ, Reverb, Delay and Compression, all highly important for processing sound design elements.

I will also, throughout the course, give you my own personal recommendations of the very best plug-ins and techniques for processors that I use on a daily basis.


Advanced Processing Techniques

Processing is one of the most important aspect in the creation of sound design elements, so I will teach you more advanced processing techniques and workflows for sound design that build on the previous section to really let you twist and manipulate the sound your way - on a professional level.


Recording: Capturing Organic Sounds

One of the things I highly advocate is recording your own samples. I will teach you which type of sound sources work for what, how to approach recording them, what to think about, and more. And if you don't have a Zoom-recorder, you can use your iPhone! We're capturing rare Pokémo... eh Organic Sounds here, folks!

You will also receive all the samples I recorded for this course and see how I recorded them, such as my grandma's crystal glass and juicy door slams to make huge Impacts, atmospheric Drones, and so on.


Developing Your Sounds

You will learn how I take the recorded sounds from the previous chapter, and start processing and twisting them to something completely different and Hollywood-worthy. We will create Impacts, Drones, Whooshes, Alarms, and more.

This is where the magic happens.


Synthesizing: Creating Digital Sounds

Another big way to achieve thrilling and huge sounds is by synthesizing them.

You will learn the different types of synthesis, how to use synthesizers such as Serum to synthesize your own sounds and create Trailer Percussion, Whooshes, Downers, Kicks and Snares, and so on. Unlock the awesome power of digital sound creation.


Trailer SFX Breakdown

In this chapter I will be showing you how I planned, created and designed the sounds for my successful and highly sought-after trailer SFX library AVA: INSTINCT that can be heard across the industry right now.

You'll get a first-hand, in-depth walkthrough of how I created sounds like Braams, Whoosh-hits, Risers, and more.


Licensing: Getting Your Sounds Out There

After you know how to plan, record, process and manipulate your own amazing sound effects, it's only proper for you to know how to actually getting them out there in the world, based on my own experience and success.

Whether it's through licensing them to trailer houses, or if it's creating your own library to sell to other composers and sound designers - I will show you how.


Trailer Cue Breakdown

For the final part of the course, we will look at how to create a sound design trailer cue with our self-created Trailer FX - something that could be heard in the big cinemas.



Bonus Chapter! I have included a bonus chapter where you will know my favorite resources, such as articles, links to free plug-ins and sample packs, inspiring videos on famous sound designers, and more.



Course Material & Bonus Content

  • Exclusive Trailer Sample Pack
  • Source Sounds Recorded In This Course To Follow Along And Make Your Own SFX
  • Samples Used To Craft The AVA Instinct Library
  • Trailer Track Stems
  • Serum Presets Designed In This Course


Note: I think it's much more fun and unique if you record your own samples!

"I feel my sound design has improved several levels since Karél showed me the possibilities. Apart from the actual techniques he's taught me, I've started viewing everything as a possible sound source for some epic cinematic effect to use in my music, like the kitchen sink or even my dog!"

- Walid Feghali, Composer and Music Producer, Co-Founder of Evenant

Meet Your Instructor


Karél Psota
Karél Psota

Karél is a Sound Designer, Producer and Mixer. His sounds were used in theatrical trailers like Justice League, Spider-Man Homecoming, Fanstastic Beasts and more. He also produced the AVA – INSTINCT Trailer Sound Effects Library.

Karel moved from France to LA to study orchestral score mixing under Brad Haehnel. They worked on Life of Pie and The LEGO Movie together. After that, Karel founded his own publishing company Dissona Musika and went freelance into the world of trailers.

On the side, Karel loves to help out other composers by providing cool sounds. He designed synths for Inon Zur on Fallout 4, and most recently worked with Thomas Roussel on “Prequell”.


 

Impacts, Whooshes, Drones, Braams, Risers, Sub-Drops

- If you can imagine it, you can create it.

Class Curriculum


  FINAL WORDS
Available in days
days after you enroll

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.
What's the difference between this sound design course and the "Cinematic Synthesis" course?
The main difference is the focus. While both have the aspect of designing sounds, the Cinematic Synthesis course focuses almost exclusively on synthesis - meaning creating digital synth sounds and presets - while this course focuses on recording organic source sounds, or samples, to process and manipulate further. This course does include creating synthesized assets as well, but not as in-depth as our Cinematic Synthesis course.

30 Day Money Back Guarantee!

If you're not satisfied with the course, get in touch within 30 days and we'll give you a full refund - no questions asked.

Get started now!